THE
CHARTER:
FOR
POTENTIAL MEMBERS:
We are an
evil clan. We believe in preserving ourselves before all
others, UNLESS it benefits our clan. This is the code
we live by and no exceptions are tolerated.
Think before you join our guild. Contrary to popular belief
just because you are evil doesnt mean you are stupid.
When you pledge to our clan, it should be with the intention
of a life long commitment to our members. If you decide to leave,
you will become an outcast from our ranks, forever shunned and
hunted all of your days. Read this several times before
you make a decision and consider the consequences. Elghinn
is no respector of the dark races. She has visited all
races and welcomes them all to follow her as we have done.
Loyalty
-
This is
Elghinn Zress. Loyalty to Clan members MUST BE ABSOLUTE!
You may not always support a Clan member in their actions,
but you MUST ALWAYS support the Person. Failure to do
so shows disloyalty to the Clan and could result in banishment
from the Clan.
Fairness
-
All Children
of Elghinn must endeavour to be fair. DO NOT however,
confuse fairness with honour. They are not always the
same things. Honour sometimes restricts us from true fairness.
For instance, an act of retaliation can be FAIR, but not necessarily
honorable.
**NOTE:
The Solen must clear All acts of retaliation. There are no exceptions
to this rule!
In
Character
-
All clansmen
are allowed and encouraged to play their characters in any evil
fashion they see fit. Remember ultimate evil is what we
are about. However, we are real life people behind our
keyboards we make friends and enemies with the other characters
from Everquest in rl. This will not be brought to the
game in any way. If our Clan should be deceived into any
sort of retaliation to a game character because of a rl conflict,
that person will be banished immediately from our clan.
The
Solen
(High Council of the Clan) -
The Solen
is currently made up of four members. These positions
are not elected but appointed. They handle any disputes
within the clan, initiate new members, promote existing members,
and answer any questions or concerns. They make the ultimate
decisions concerning the Clan. All disputes and problems
must be taken to The Solen. They will hear all sides of
an issue and fairly render judgement. They are there to
help all clan members. All decisions of The Solen are
final.
The
Kyorl:
(Guardians of Elghinn)
The Kyorl
handle disputes, initiate new members in The Solen's absence,
answer questions, and assist The Solen when possible. They are
the guardians of the Xukuth in all matters.
The
Xukuth
(The Full Members of the Clan) -
The Xukuth
participate in guild activities, strive to uphold the clans
ethics, scout for potential clan members, and report to The
Solen any problems that arise.
All Xukuth are given precedence over non-clan members in all
things, be it partying, the selling or buying items, or offering
aid in times of crisis.
The
Wanre
(Apprentice Members) -
The Wanre
are new members who must prove themselves before they will be
counted as part of The Xukuth. The probationary period may be
short, but will not last longer than one month. If they
are not promoted to The Xukuth after one month, a vote will
be called to either promote them or remove them from the Clan.
The
Abban
(Candidates) -
The Abban
are potential clan members expressing interest in joining our
ranks. And/or they are trustworthy allies to Elghinn Z'ress.
They are to be treated with the utmost respect. If an
issue arises concerning an Abban, the matter will be taken immediately
to the Solen and that Solen member will handle the situation
as they see fit. There will be no retailliation or discussion
of the matter by anyone but the Solen.
Acts
of War:
Acts of
war against a clan member is an act of war against the entire
clan. However, the form of retaliation will be decided
on an individual basis. When an incident occurs, The
Solen must be contacted and told the circumstances. The
Solen will then convene a meeting. The Solen will determine
if the actions are warranted by individual retaliation or Clan
retaliation. If the individual has acted in a way that
does not reflect the standards of the Clan, he or she will be
denied the right to revenge. If the member has a personal
vendetta against the warring party, then he or she may be allowed
to settle the dispute as he or she sees fit, if it does not
dishonour the clan as a whole entity. Finally, if the
member has been insulted or attacked in a way that reflects
upon the entire Clan, then the entire Clan will retaliate.
The Solen will decide the form of retaliation excised, but each
member is entitled to give his or her input. It will also
be determined at that time, IF war will be covert or openly
waged.
Conduct:
The conduct
and practices of the Clan are as follows; Rank within the Clan
IS enforced. The Solen word is Law, and must be obeyed
by all. The Xukuth have precedence over The Wanre.
New members may be added as suitable Abban are found, but they
will not be added, Just to give us more members.
Stupidity and such will not be tolerated when it may make the
Clan, as a whole looks bad. Remember, your actions will
reflect on everyone else in the Clan. If you make a fool out
of yourself, outsiders' opinions of the Clan will diminish,
along with your fellow Clan members view of you.
Extreme situations will be dealt with severely, up to and including
banishment from the Clan.
Censure:
If a Clan
member acts in a way that brings shame upon the Clan, The Solen,
The Xukuth and The Wanre will censure him or her. Forms
of censure will be determined on an individual basis.
The censured Clan member will accept this decision with behaviour
befitting The Elghinn Zress.
Banishment:
If a Clan
member refuses to abide by The Solens decisions and continues
to exhibit behaviour that reflects badly upon The Elghinn Zress,
The Solen may decide to banish the offender from the Clan.
This rule will be used only for extreme measures.
Acts of War or Acts of Revenge are not necessarily grounds for
banishment. Each case will be decided on an individual basis.
Loot
From Kills:
All loot
from kills will be divided between all present members fairly.
Allowing all involved to profit from Clan ventures.
Any problems may be directed to The Solen and will be handled
in a swift manner.
Partying
or Grouping with non-clansmen:
Clan members
may group with anyone they wish, so long as it is understood
that in the grouping of non-clansmen, no member shall risk his
or her life for said person UNLESS it will directly benefit
the Elghinn Zress or the person is an ally of our Clan.
Trades
and Skills:
Clan members
are encouraged to pursue as many different trades as they can.
With a variety of skills spread among our clan members, it will
mean less money spent to non-members and more profit for the
Clan as a whole. Why buy from X-non-member for an inflated
price, when you can buy from a fellow member for a reasonable
fee and keep the profit inside the Clan.
Changes
in Clan Rules:
All of these
rules are subject to change without notification or prior approval.
Thank you
and Enjoy.
The Solen